Speed-dating with Spikeball by Sam Powick
Short King of the Hill Tournaments for New Clubs
Somewhere along the line, you woke up and realised that playing with the same three mates just isn’t enough anymore. There are crowds of people out there living without Spikeball in their lives, you thought, untapped talent just waiting to be shown the light. Congrats, you’re Spikeball’s newest prophet.
Suddenly, before you know it, you’ve got 12 people in front of you, from all walks of life, waiting for you to kick off the first meeting of your new club. Are you prepared? How do you choose teams? Can you offer these strangers the perfect mix of teamwork, comradery, and competition that they desire? Of course you can. Because you have up your sleeve the perfect mini-tournament: King of the Hill.
King of The Hill Recipe (KotH)
The idea of KotH tournaments for Spikeball is that every player gets one game on the same team as every other player, and then the individual with the highest score across all their games is the winner.
Ingredients:
• Players, preferably the hallowed multiple of four, ideal for 12 or 16 players.
• Enough Spikeball sets to feed your players
• Whiteboard or paper and pen
• Timer/Stopwatch/Any common or garden smartphone
• The Draw – I suggest Rotating Doubles Round Robin on PrintYourBrackets.com
The draws are set up so that each player plays on the same team as every other player, while facing each other player as an opponent no more than twice.
Method:
1. Visit PrintYourBrackets.com.
Round | 1 | 2 | 3 |
Match Up | 1 + 2 vs 3 + 4 | 2 + 4 vs 1 + 3 | 1 + 4 vs 2 + 3 |
3. Number off the players. In our case that is 1-4, so that they can find their games in the draw.
4. Using your whiteboard, draw a grid that looks like this:
Player Number | Player Name | Points Won in Game 1 | Points Won in Game 2 | Points Won in Game 3 | Points Won in Game 4 |
1 | African Swallow | 7 | |||
2 | Tim | 7 | |||
3 | Knight of Ni | 2 | |||
4 |
Benny |
2 |
5. Play! Using the numbers assigned to each player, get them to look at the draw (from step 2) and meet their first teammate!
6. Set a timer to limit the round length.